I’ve been able to change the code so it draws on the z axis. Its starting to look interesting, and of a differing quality than the first 2d version. Although each branch is only drawing on its own 2d axis, so I will be exploring this further. I’m also having problems with the camera view. I would like to be able to spin the camera either on a set rotation or with some kind of user input, possibly the mouse. I think its not able to do it as I don’t have my background re-drawing every frame, but is static to allow for each layer of the drawing to be placed over the other. Again this is a very important eliminate to showing the 3d shapes complexity and the uniqueness of each version, and this will need to be explored further before moving on.